2/29/2024 0 Comments Dredge paladins loadout guide![]() ![]() If you can aim and position well enough, the build means you never need a healer, or need to reload. Teleport from a spot you want to return to, it's often best to retreat, you have ten seconds to wait/reposition the portal, then teleport back into the fight. Dismount early to set up a safe retreat, think ahead where you will teleport from - the animation is too clunky to make an emergency escape on the fly. Prioritize Resilience over every other blue card where necessary - his mobility is shit, any CC is a death sentence. Prioritize Illuminate if Skye is about, otherwise she'll farm you for days. His ult is trash, use it like Damba's ult to clear space/zone, killing anything is just a bonus. Move back to max out Nimble once red cards are sorted. Wrecker 2 is enough to deal with everything, Caut obv to 3 if needed. Also any ingame tips would be appreciated. But I feel like I could use a better loadout. ![]() As tempted as you'll be to grab Deft Hands, you're better off learning to manage your reload and prioritizing Wrecker and Caut, in that order, situation depending. Currently, I have a loadout comprised of Mortal Skewer 5 (400 heal when Harpoon hits), Plank Walker 1 (100 heal using shortcut), Hangmans Ire 4 (600 health shield), Dreadnought 1 (50 more hp), and Dark Bargain 4(200 heal/second near shortcut). Nearly always buy Nimble first, just one level, depending on opposition. ![]()
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